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Joshua Whittom – Game Designer

Author: Joshua Whittom

Tale for One

Posted on February 5, 2021February 5, 2021 by Joshua Whittom

Wake up Move on Take up your sword Face rising dawn Sunlight shining On a world new and old A… Read more Tale for One

A New Dawn

Posted on January 22, 2021February 5, 2021 by Joshua Whittom

Though the light fades early And the wind rushes cold Winter’s bite reaches not The love held within Though my… Read more A New Dawn

Past to Present

Posted on December 11, 2020January 21, 2021 by Joshua Whittom

Said the Past to the Present “Do you know where you’ve been? All the roads that you walked Just to… Read more Past to Present

Imperceptible

Posted on November 27, 2020November 27, 2020 by Joshua Whittom

Smack! Frantic onlookers swarmed around the source of the noise: the spread-eagled form of a fallen child laying in the… Read more Imperceptible

Let’s Analyze: Mega Man 11 – Fuse Man

Posted on November 13, 2020November 10, 2020 by Joshua Whittom

Welcome back to our in-depth look at the level design of Mega Man 11! Last time, we bounded through Bounce… Read more Let’s Analyze: Mega Man 11 – Fuse Man

Mask

Posted on October 30, 2020October 30, 2020 by Joshua Whittom

Stepping from the shadows With a somber sigh He slides a mask over his face And joins the celebration Weaving… Read more Mask

To Not Be

Posted on October 16, 2020October 15, 2020 by Joshua Whittom

Try all you can Give everything you’ve got Keep your head up And move on When the weight of the… Read more To Not Be

Let’s Analyze: Mega Man 11 – Bounce Man

Posted on October 2, 2020November 10, 2020 by Joshua Whittom

  Welcome back to the new series on the level design of Mega Man 11! After the last post (which… Read more Let’s Analyze: Mega Man 11 – Bounce Man

Eryl

Posted on September 18, 2020September 18, 2020 by Joshua Whittom

From darkened dreams she woke into a gray dawn. She blinked and rubbed her eyes—where was she? Her mind swam… Read more Eryl

Introduction to Analysis – Mega Man 11

Posted on September 4, 2020September 4, 2020 by Joshua Whittom

After the last post about Mega Man 11, I’m interested in taking a closer look at the game’s level design.… Read more Introduction to Analysis – Mega Man 11

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