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Joshua Whittom – Game Designer

Tag: Castlevania

Sequel Scrutiny – Castlevania II: Simon’s Quest

Posted on November 9, 2018April 11, 2019 by Joshua Whittom

This post is the second in a series discussing offbeat video game sequels in the NES era. This time, we’ll… Read more Sequel Scrutiny – Castlevania II: Simon’s Quest

Mechanical Musings – Movement Tools in Castlevania: Dawn of Sorrow

Posted on September 14, 2018April 11, 2019 by Joshua Whittom

From the advent of Metroid to the renaissance of Castlevania: Symphony of the Night and beyond, the exploration-based platformer has… Read more Mechanical Musings – Movement Tools in Castlevania: Dawn of Sorrow

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