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Joshua Whittom – Game Designer

Tag: Mega Man

Let’s Analyze: Mega Man 11 – Fuse Man

Posted on November 13, 2020November 10, 2020 by Joshua Whittom

Welcome back to our in-depth look at the level design of Mega Man 11! Last time, we bounded through Bounce… Read more Let’s Analyze: Mega Man 11 – Fuse Man

Let’s Analyze: Mega Man 11 – Bounce Man

Posted on October 2, 2020November 10, 2020 by Joshua Whittom

  Welcome back to the new series on the level design of Mega Man 11! After the last post (which… Read more Let’s Analyze: Mega Man 11 – Bounce Man

Introduction to Analysis – Mega Man 11

Posted on September 4, 2020September 4, 2020 by Joshua Whittom

After the last post about Mega Man 11, I’m interested in taking a closer look at the game’s level design.… Read more Introduction to Analysis – Mega Man 11

Mega Man 11 – Welcoming New and Old Alike

Posted on August 21, 2020September 4, 2020 by Joshua Whittom

Retro revivals are all the rage these days. Classic game series long dormant have been resurfacing en masse over the… Read more Mega Man 11 – Welcoming New and Old Alike

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